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Old Jul 25, 2009, 03:45 PM // 15:45   #1
Frost Gate Guardian
 
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Default Projectile Attacks and Modifiers

I don't know if this has been mentioned before, but if it has been, I apologize.

I've chanced upon an interesting bit of information in GW - Upon impact, projectiles are modified by the currently equipped weapon set.

Allow me to explain. Running the generic Devastating Hammer build in RA, as usual, I began gaining my adrenaline from afar. So I pulled out my longbow, activated Enraging Charge, and fired away. In mid-flight, I switched to my 10/10 Furious Spear set, and was surprised to see that when my arrow hit the target, instead of gaining 4 adrenaline, I had gained 8. I've also experienced this with Vampiric weapons.

Not sure how useful this knowledge is, but just decided to put it out there.
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Old Jul 25, 2009, 04:24 PM // 16:24   #2
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That's weird. I just tried that out too and it works. I mean its probably nothing anet would worry about since it doesn't really give you any kind of advantage.

BTW you should have 14 strength so you'll normally gain 5 adrenaline and you can where sentinels armor without worrying about not being speced into it when you get weakness. :P But thats going off topic.
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Old Jul 25, 2009, 04:36 PM // 16:36   #3
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nice trick
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Old Jul 25, 2009, 06:06 PM // 18:06   #4
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Awesome to know... wow.
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Old Jul 25, 2009, 06:31 PM // 18:31   #5
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It's just logical, the effects of skills and attacks are calculated upon impact.

If you change equipment before the impact, you change the effects.
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Old Jul 25, 2009, 06:39 PM // 18:39   #6
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I remember trying this with a bunny-thumper build and got an early boost from it. Good stuff to get the early jump on.
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Old Jul 25, 2009, 10:22 PM // 22:22   #7
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This has been known for awhile. Depending on how you look at it, it's an interesting feature, or a bug.
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Old Jul 25, 2009, 10:28 PM // 22:28   #8
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oh i forgot that i knew this in 2006.
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Old Jul 26, 2009, 12:03 AM // 00:03   #9
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Bad coding. Why not tag projectile to the weapon which fired it?
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Old Jul 26, 2009, 01:31 AM // 01:31   #10
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Quote:
Originally Posted by aapo View Post
Bad coding. Why not tag projectile to the weapon which fired it?
Probably a performance shortcut. Lots of projectiles created on a given instance.
--

Projectiles also check for things like blind/weakness at time of impact, so you can fire an arrow blind, and if it's removed before it hits, you don't suffer the 90% miss chance.
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